“Creativity is putting your imagination to work, and it's produced the most extraordinary results in human culture”
-- Sir Ken Robinson
Last week's article oriented us toward the fake-news element of digital storytelling and the broad mediascape of modern life; emphasizing the urgent need for critical media-literacy. Among the themes that many of you noted in hypothes.is is that of culture. Stories beget culture. Stories are what we use to shape our tribes, be they families, churches, political parties, schools, countries, or clubs. We swap stories that reinforce our values and beliefs as we congregate around the people, ideas, and tales that resonate most.
Stories are how culture, communities, and people function.
Last week's article ALSO provided a wide illustration of digital storytelling concepts and ideas; from which we began identifying potential future-topics for our course. From our article discussion, you nominated:
- Generation Z Culture
- Case Studies - Practical Examples of Digital Storytelling
- Critical Media Literacy
- Transmedia Storytelling
- Empathy Building
- Persuasion & Propaganda
- Digital Identity & Social Media
- Reality Distortion
- Immersive Storytelling (VR)
- Social Media Influencers
- Consumer/Storyteller Motives
To expand our understanding of modern digital storytelling we are going to focus this week on some actual digital stories and genres. As you explore, I invite you to continue nominating topic-ideas for future study (post to Slack #week-03) - we will be discussing, voting and deciding on topics soon. And next week we will dive deeper into the culture machine of the mediascape. Fun, right?
My small experiment this week was figuring out how to build tabs into a StoryLab page. It's a teeny-tiny experiment, but I had to experiment with code (my media) to figure it out. Mission accomplished (below).
|This Week's Tasks|
Digital Story Sampler
Participatory storytelling invites people to actively contribute and collaborate in telling the story, producing media ancillaries for the story, and actively engaging with one another.
ANTH101is an open, online class telling stories about humans being. down the rabbit hole >>
World Without Oilis an alternate reality game with 1000s of players telling a single story. away we go >>
Sherlock Holmes & the IOTis a blend of meetups, digital, discovery, past, present, and future. once upon a time >>
Data visualization is an emerging art form that takes big, dry data-sets and converts them into visually rich interactives that give data the necessary style, media, tone, cadence and context to make them engaging.
A brief historyis a visual essay about US history based on 100 years of newspaper meta-data. a long time ago in a galaxy far far away >>
Paybackis a playful story about combatting college debt. once upon a time >>
The Next Americais a longform story about changing US demographics. it was the best of times, it was the worst of times >>
Playful stories engage learners with choice in the narrative; allowing them to branch into different possibilities, perspectives, and potential outcomes of a scenario.